/* * Copyright (C) 2010 Daniel Nilsson * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.yixia.zi.widget.colorpicker; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.Bitmap.Config; import android.graphics.drawable.Drawable; /** * This drawable that draws a simple white and gray chessboard pattern. It's * pattern you will often see as a background behind a partly transparent image * in many applications. * * @author Daniel Nilsson */ public class AlphaPatternDrawable extends Drawable { private int mRectangleSize = 10; private Paint mPaint = new Paint(); private Paint mPaintWhite = new Paint(); private Paint mPaintGray = new Paint(); private int numRectanglesHorizontal; private int numRectanglesVertical; /** * Bitmap in which the pattern will be cahched. */ private Bitmap mBitmap; public AlphaPatternDrawable(int rectangleSize) { mRectangleSize = rectangleSize; mPaintWhite.setColor(0xffffffff); mPaintGray.setColor(0xffcbcbcb); } @Override public void draw(Canvas canvas) { canvas.drawBitmap(mBitmap, null, getBounds(), mPaint); } @Override public int getOpacity() { return 0; } @Override public void setAlpha(int alpha) { throw new UnsupportedOperationException("Alpha is not supported by this drawwable."); } @Override public void setColorFilter(ColorFilter cf) { throw new UnsupportedOperationException("ColorFilter is not supported by this drawwable."); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); int height = bounds.height(); int width = bounds.width(); numRectanglesHorizontal = (int) Math.ceil((width / mRectangleSize)); numRectanglesVertical = (int) Math.ceil(height / mRectangleSize); generatePatternBitmap(); } /** * This will generate a bitmap with the pattern as big as the rectangle we * were allow to draw on. We do this to chache the bitmap so we don't need to * recreate it each time draw() is called since it takes a few milliseconds. */ private void generatePatternBitmap() { if (getBounds().width() <= 0 || getBounds().height() <= 0) { return; } mBitmap = Bitmap.createBitmap(getBounds().width(), getBounds().height(), Config.ARGB_8888); Canvas canvas = new Canvas(mBitmap); Rect r = new Rect(); boolean verticalStartWhite = true; for (int i = 0; i <= numRectanglesVertical; i++) { boolean isWhite = verticalStartWhite; for (int j = 0; j <= numRectanglesHorizontal; j++) { r.top = i * mRectangleSize; r.left = j * mRectangleSize; r.bottom = r.top + mRectangleSize; r.right = r.left + mRectangleSize; canvas.drawRect(r, isWhite ? mPaintWhite : mPaintGray); isWhite = !isWhite; } verticalStartWhite = !verticalStartWhite; } } }